/** * smooth-scroll v7.0.2 * Animate scrolling to anchor links, by Chris Ferdinandi. * http://github.com/cferdinandi/smooth-scroll * * Free to use under the MIT License. * http://gomakethings.com/mit/ */ (function (root, factory) { if ( typeof define === 'function' && define.amd ) { define([], factory(root)); } else if ( typeof exports === 'object' ) { module.exports = factory(root); } else { root.smoothScroll = factory(root); } })(typeof global !== 'undefined' ? global : this.window || this.global, function (root) { 'use strict'; // // Variables // var smoothScroll = {}; // Object for public APIs var supports = !!root.document.querySelector && !!root.addEventListener; // Feature test var settings, eventTimeout, fixedHeader, headerHeight; // Default settings var defaults = { speed: 500, easing: 'easeInOutCubic', offset: 0, updateURL: true, callback: function () {} }; // // Methods // /** * Merge two or more objects. Returns a new object. * @private * @param {Boolean} deep If true, do a deep (or recursive) merge [optional] * @param {Object} objects The objects to merge together * @returns {Object} Merged values of defaults and options */ var extend = function () { // Variables var extended = {}; var deep = false; var i = 0; var length = arguments.length; // Check if a deep merge if ( Object.prototype.toString.call( arguments[0] ) === '[object Boolean]' ) { deep = arguments[0]; i++; } // Merge the object into the extended object var merge = function (obj) { for ( var prop in obj ) { if ( Object.prototype.hasOwnProperty.call( obj, prop ) ) { // If deep merge and property is an object, merge properties if ( deep && Object.prototype.toString.call(obj[prop]) === '[object Object]' ) { extended[prop] = extend( true, extended[prop], obj[prop] ); } else { extended[prop] = obj[prop]; } } } }; // Loop through each object and conduct a merge for ( ; i < length; i++ ) { var obj = arguments[i]; merge(obj); } return extended; }; /** * Get the height of an element. * @private * @param {Node} elem The element to get the height of * @return {Number} The element's height in pixels */ var getHeight = function ( elem ) { return Math.max( elem.scrollHeight, elem.offsetHeight, elem.clientHeight ); }; /** * Get the closest matching element up the DOM tree. * @private * @param {Element} elem Starting element * @param {String} selector Selector to match against (class, ID, data attribute, or tag) * @return {Boolean|Element} Returns null if not match found */ var getClosest = function ( elem, selector ) { // Variables var firstChar = selector.charAt(0); var supports = 'classList' in document.documentElement; var attribute, value; // If selector is a data attribute, split attribute from value if ( firstChar === '[' ) { selector = selector.substr(1, selector.length - 2); attribute = selector.split( '=' ); if ( attribute.length > 1 ) { value = true; attribute[1] = attribute[1].replace( /"/g, '' ).replace( /'/g, '' ); } } // Get closest match for ( ; elem && elem !== document; elem = elem.parentNode ) { // If selector is a class if ( firstChar === '.' ) { if ( supports ) { if ( elem.classList.contains( selector.substr(1) ) ) { return elem; } } else { if ( new RegExp('(^|\\s)' + selector.substr(1) + '(\\s|$)').test( elem.className ) ) { return elem; } } } // If selector is an ID if ( firstChar === '#' ) { if ( elem.id === selector.substr(1) ) { return elem; } } // If selector is a data attribute if ( firstChar === '[' ) { if ( elem.hasAttribute( attribute[0] ) ) { if ( value ) { if ( elem.getAttribute( attribute[0] ) === attribute[1] ) { return elem; } } else { return elem; } } } // If selector is a tag if ( elem.tagName.toLowerCase() === selector ) { return elem; } } return null; }; /** * Escape special characters for use with querySelector * @private * @param {String} id The anchor ID to escape * @author Mathias Bynens * @link https://github.com/mathiasbynens/CSS.escape */ var escapeCharacters = function ( id ) { var string = String(id); var length = string.length; var index = -1; var codeUnit; var result = ''; var firstCodeUnit = string.charCodeAt(0); while (++index < length) { codeUnit = string.charCodeAt(index); // Note: there’s no need to special-case astral symbols, surrogate // pairs, or lone surrogates. // If the character is NULL (U+0000), then throw an // `InvalidCharacterError` exception and terminate these steps. if (codeUnit === 0x0000) { throw new InvalidCharacterError( 'Invalid character: the input contains U+0000.' ); } if ( // If the character is in the range [\1-\1F] (U+0001 to U+001F) or is // U+007F, […] (codeUnit >= 0x0001 && codeUnit <= 0x001F) || codeUnit == 0x007F || // If the character is the first character and is in the range [0-9] // (U+0030 to U+0039), […] (index === 0 && codeUnit >= 0x0030 && codeUnit <= 0x0039) || // If the character is the second character and is in the range [0-9] // (U+0030 to U+0039) and the first character is a `-` (U+002D), […] ( index === 1 && codeUnit >= 0x0030 && codeUnit <= 0x0039 && firstCodeUnit === 0x002D ) ) { // http://dev.w3.org/csswg/cssom/#escape-a-character-as-code-point result += '\\' + codeUnit.toString(16) + ' '; continue; } // If the character is not handled by one of the above rules and is // greater than or equal to U+0080, is `-` (U+002D) or `_` (U+005F), or // is in one of the ranges [0-9] (U+0030 to U+0039), [A-Z] (U+0041 to // U+005A), or [a-z] (U+0061 to U+007A), […] if ( codeUnit >= 0x0080 || codeUnit === 0x002D || codeUnit === 0x005F || codeUnit >= 0x0030 && codeUnit <= 0x0039 || codeUnit >= 0x0041 && codeUnit <= 0x005A || codeUnit >= 0x0061 && codeUnit <= 0x007A ) { // the character itself result += string.charAt(index); continue; } // Otherwise, the escaped character. // http://dev.w3.org/csswg/cssom/#escape-a-character result += '\\' + string.charAt(index); } return result; }; /** * Calculate the easing pattern * @private * @link https://gist.github.com/gre/1650294 * @param {String} type Easing pattern * @param {Number} time Time animation should take to complete * @returns {Number} */ var easingPattern = function ( type, time ) { var pattern; if ( type === 'easeInQuad' ) pattern = time * time; // accelerating from zero velocity if ( type === 'easeOutQuad' ) pattern = time * (2 - time); // decelerating to zero velocity if ( type === 'easeInOutQuad' ) pattern = time < 0.5 ? 2 * time * time : -1 + (4 - 2 * time) * time; // acceleration until halfway, then deceleration if ( type === 'easeInCubic' ) pattern = time * time * time; // accelerating from zero velocity if ( type === 'easeOutCubic' ) pattern = (--time) * time * time + 1; // decelerating to zero velocity if ( type === 'easeInOutCubic' ) pattern = time < 0.5 ? 4 * time * time * time : (time - 1) * (2 * time - 2) * (2 * time - 2) + 1; // acceleration until halfway, then deceleration if ( type === 'easeInQuart' ) pattern = time * time * time * time; // accelerating from zero velocity if ( type === 'easeOutQuart' ) pattern = 1 - (--time) * time * time * time; // decelerating to zero velocity if ( type === 'easeInOutQuart' ) pattern = time < 0.5 ? 8 * time * time * time * time : 1 - 8 * (--time) * time * time * time; // acceleration until halfway, then deceleration if ( type === 'easeInQuint' ) pattern = time * time * time * time * time; // accelerating from zero velocity if ( type === 'easeOutQuint' ) pattern = 1 + (--time) * time * time * time * time; // decelerating to zero velocity if ( type === 'easeInOutQuint' ) pattern = time < 0.5 ? 16 * time * time * time * time * time : 1 + 16 * (--time) * time * time * time * time; // acceleration until halfway, then deceleration return pattern || time; // no easing, no acceleration }; /** * Calculate how far to scroll * @private * @param {Element} anchor The anchor element to scroll to * @param {Number} headerHeight Height of a fixed header, if any * @param {Number} offset Number of pixels by which to offset scroll * @returns {Number} */ var getEndLocation = function ( anchor, headerHeight, offset ) { var location = 0; if (anchor.offsetParent) { do { location += anchor.offsetTop; anchor = anchor.offsetParent; } while (anchor); } location = location - headerHeight - offset; return location >= 0 ? location : 0; }; /** * Determine the document's height * @private * @returns {Number} */ var getDocumentHeight = function () { return Math.max( root.document.body.scrollHeight, root.document.documentElement.scrollHeight, root.document.body.offsetHeight, root.document.documentElement.offsetHeight, root.document.body.clientHeight, root.document.documentElement.clientHeight ); }; /** * Convert data-options attribute into an object of key/value pairs * @private * @param {String} options Link-specific options as a data attribute string * @returns {Object} */ var getDataOptions = function ( options ) { return !options || !(typeof JSON === 'object' && typeof JSON.parse === 'function') ? {} : JSON.parse( options ); }; /** * Update the URL * @private * @param {Element} anchor The element to scroll to * @param {Boolean} url Whether or not to update the URL history */ var updateUrl = function ( anchor, url ) { if ( root.history.pushState && (url || url === 'true') ) { root.history.pushState( null, null, [root.location.protocol, '//', root.location.host, root.location.pathname, root.location.search, anchor].join('') ); } }; var getHeaderHeight = function ( header ) { return header === null ? 0 : ( getHeight( header ) + header.offsetTop ); }; /** * Start/stop the scrolling animation * @public * @param {Element} toggle The element that toggled the scroll event * @param {Element} anchor The element to scroll to * @param {Object} options */ smoothScroll.animateScroll = function ( toggle, anchor, options ) { // Options and overrides var overrides = getDataOptions( toggle ? toggle.getAttribute('data-options') : null ); var settings = extend( settings || defaults, options || {}, overrides ); // Merge user options with defaults anchor = '#' + escapeCharacters(anchor.substr(1)); // Escape special characters and leading numbers // Selectors and variables var anchorElem = anchor === '#' ? root.document.documentElement : root.document.querySelector(anchor); var startLocation = root.pageYOffset; // Current location on the page if ( !fixedHeader ) { fixedHeader = root.document.querySelector('[data-scroll-header]'); } // Get the fixed header if not already set if ( !headerHeight ) { headerHeight = getHeaderHeight( fixedHeader ); } // Get the height of a fixed header if one exists and not already set var wasSticky = $("header").hasClass("sticky"); var endLocation = getEndLocation( anchorElem, headerHeight, parseInt(settings.offset, 10) ); // Scroll to location if(!$(toggle).hasClass("inline-scroll")){ if(!wasSticky) { if($(".showhide").is(":visible")) endLocation -=40; else endLocation -=100; } } var animationInterval; // interval timer var distance = endLocation - startLocation; // distance to travel var documentHeight = getDocumentHeight(); var timeLapsed = 0; var percentage, position; // Update URL updateUrl(anchor, settings.updateURL); /** * Stop the scroll animation when it reaches its target (or the bottom/top of page) * @private * @param {Number} position Current position on the page * @param {Number} endLocation Scroll to location * @param {Number} animationInterval How much to scroll on this loop */ var stopAnimateScroll = function (position, endLocation, animationInterval) { var currentLocation = root.pageYOffset; if ( position == endLocation || currentLocation == endLocation || ( (root.innerHeight + currentLocation) >= documentHeight ) ) { clearInterval(animationInterval); anchorElem.focus(); settings.callback( toggle, anchor ); // Run callbacks after animation complete } }; /** * Loop scrolling animation * @private */ var loopAnimateScroll = function () { timeLapsed += 16; percentage = ( timeLapsed / parseInt(settings.speed, 10) ); percentage = ( percentage > 1 ) ? 1 : percentage; position = startLocation + ( distance * easingPattern(settings.easing, percentage) ); root.scrollTo( 0, Math.floor(position) ); stopAnimateScroll(position, endLocation, animationInterval); }; /** * Set interval timer * @private */ var startAnimateScroll = function () { animationInterval = setInterval(loopAnimateScroll, 16); }; /** * Reset position to fix weird iOS bug * @link https://github.com/cferdinandi/smooth-scroll/issues/45 */ if ( root.pageYOffset === 0 ) { root.scrollTo( 0, 0 ); } // Start scrolling animation startAnimateScroll(); }; /** * If smooth scroll element clicked, animate scroll * @private */ var eventHandler = function (event) { var toggle = getClosest(event.target, '[data-scroll]'); if ( toggle && toggle.tagName.toLowerCase() === 'a' ) { event.preventDefault(); // Prevent default click event smoothScroll.animateScroll( toggle, toggle.hash, settings); // Animate scroll } }; /** * On window scroll and resize, only run events at a rate of 15fps for better performance * @private * @param {Function} eventTimeout Timeout function * @param {Object} settings */ var eventThrottler = function (event) { if ( !eventTimeout ) { eventTimeout = setTimeout(function() { eventTimeout = null; // Reset timeout headerHeight = getHeaderHeight( fixedHeader ); // Get the height of a fixed header if one exists }, 66); } }; /** * Destroy the current initialization. * @public */ smoothScroll.destroy = function () { // If plugin isn't already initialized, stop if ( !settings ) return; // Remove event listeners root.document.removeEventListener( 'click', eventHandler, false ); root.removeEventListener( 'resize', eventThrottler, false ); // Reset varaibles settings = null; eventTimeout = null; fixedHeader = null; headerHeight = null; }; /** * Initialize Smooth Scroll * @public * @param {Object} options User settings */ smoothScroll.init = function ( options ) { // feature test if ( !supports ) return; // Destroy any existing initializations smoothScroll.destroy(); // Selectors and variables settings = extend( defaults, options || {} ); // Merge user options with defaults fixedHeader = root.document.querySelector('[data-scroll-header]'); // Get the fixed header headerHeight = getHeaderHeight( fixedHeader ); // When a toggle is clicked, run the click handler root.document.addEventListener('click', eventHandler, false ); if ( fixedHeader ) { root.addEventListener( 'resize', eventThrottler, false ); } }; // // Public APIs // return smoothScroll; });